PyWeek - Yukkuri
AwardsRatings (show detail)Fun: 2.4 Production: 3.4 Innovation: 3.6 5% respondents marked the game as not working. Respondents: 18 |
| Files: | Uploader | Date | |
|---|---|---|---|
| IAmLagomorph-1.zip — final | 5.84 Mbytes | piman | 2009/05/03 00:00 |
| I Am Lagomorph version 1 | |||
| IAmLagomorph-1.tar.gz — final | 5.63 Mbytes | piman | 2009/05/02 23:58 |
| I Am Lagomorph version 1 | |||
| screenshot-2009-05-02-02.41.57.png | 702.97 Kbytes | piman | 2009/05/02 09:49 |
| First real game screen | |||
| screenshot-2009-04-30-01.42.38.png | 666.33 Kbytes | piman | 2009/04/30 08:50 |
| Very important. | |||
| mad_scientist_small.jpg | 38.41 Kbytes | piman | 2009/04/27 06:46 |
| Mad Scientist! | |||
Sunday 03 May, 2009
[ piman @ 07:10 ] I Am Lagomorph: Postmortem
I've posted a long postmortem on our blog. I'm not sure if it's valuable to anyone else, but it was cathartic and clarifying for me to write.
[ piman @ 00:01 ] Final Entry
Well, we are both really sick of looking at the game for now, and I'm hungry, so our final submission is in. For as much stuff as is going on in the game it's probably not well tested. But, it's there.
Wednesday 29 April, 2009
[ piman @ 08:14 ] Graphics and pathfinding
We have enough graphics to constitute a style for the game now, and we also have a unique pathfinding algorithm. Although I would not be surprised to see some of our plans scaled back a little, I'm still optimistic at this point.
If you're interested in multiagent pathfinding or hungry zombie rabbits you can check out our video.
Monday 27 April, 2009
[ piman @ 06:25 ] Video Update
I've been kind of out of it today, but managed to write some code.
Movement around our world map, and some character dialogue.
Testing the inventory code, as narrated by the same dialogue system.
Sunday 26 April, 2009
[ piman @ 09:56 ] Updates will be elsewhere...
I'll be logging updates at http://layerlayer.blogspot.com/ for now. At the moment, the only news is that we started.

