PyWeek - Awesome block game 2 -- return of the block : The story of one block against the world
AwardsRatings (show detail)Fun: 2.6 Production: 2.6 Innovation: 2.6 2% respondents marked the game as not working. 0% of respondents wished to disqualify the entry. Respondents: 49 |
| Files: | Uploader | Date | |
|---|---|---|---|
| abg2-rotb.zip — final | 2.36 Mbytes | eugman | 2007/04/08 00:46 |
| my final entry. It's fun. | |||
| abg2-7.zip — final | 136.75 Kbytes | eugman | 2007/04/07 14:14 |
| Near finished version. Got lots of nice things. | |||
| animated.gif | 261.63 Kbytes | eugman | 2007/04/06 02:38 |
| Click! it's animated! | |||
| mountains.png | 9.73 Kbytes | eugman | 2007/04/04 01:10 |
| Look at that beautiful background! Man I am pushing it to the limit with these graphics | |||
| rolling.png | 6.26 Kbytes | eugman | 2007/04/03 01:22 |
| I fixed collision. Things are coming together. | |||
| abg2-1.tar.gz | 11.34 Kbytes | eugman | 2007/04/02 23:31 |
| First well working version of my game. | |||
| log.png | 5.91 Kbytes | eugman | 2007/04/02 21:19 |
| Look at them logs. Beautiful. Too bad I'm changing games because some of my code is bad. | |||
| gravity.png | 6.67 Kbytes | eugman | 2007/04/01 14:56 |
| I need to remember to clear the screen. Woo gravity | |||
Sunday 08 April, 2007
[ eugman @ 19:51 ] What works, what doesn't, and how to fix it.
Since there are so many issue with the games I'm going to try and keep a list of all the programs that worked for me including the ones that needed changed or run from the command line or if I was just missing a library.
Since I'll need to update it I'm going to host it on my site. You can see it here.
[ eugman @ 16:18 ] What works in linux.
The following games work just fine for me without having to use the command line. I click on the run_game.py and choose run with python and these games just work.
Focus your effort on them.
- abg2-rotb
- BaloonEscape
- Cent_of_fb
- DashmanDX
- familyguys
- freakk
- f-m
- Gang_of_6
- gin_n_phytonic
- GOD
- greg_pw4
- Hectic
- jwhitlark
- LastMinute
- mmorts
- PrintStarIII
- pycor 2
- Pytower
- pywiii
- selsine_2_0
- Tee-py4
- thecode
- toba4
- vi
- Zankar2
[ eugman @ 13:47 ] Bask in the awesome blockiness
This is the menu screen for my game. The three shapes up top are my score. The highest I've gotten is 324.
On the screen it looks like I got 279.
Tuesday 03 April, 2007
[ eugman @ 01:36 ] Rollin' on the rivah.
I've been working on a game where you climb up a river. It's a bit of fun as is but I'm hoping to make it more interesting.
I'm wondering if anyone thinks I can get good production score even if everything is made using pygame.draw
You can get the latest version at my svn page You only need main and euclid.
Monday 02 April, 2007
[ eugman @ 02:24 ] What is essential to a good production score?
I am going to be using only pygame.draw for a my graphics, so I am wondering what I need to make sure I have a good productions score.
for example is music a must?
Sunday 01 April, 2007
[ eugman @ 18:14 ] loggggggggggggggggggggg
Everything is going to be done with pygame.draw . So what I'm wondering is if my block player should have block logs or if I should approximate roundness with a bunch of rectangles.
Thursday 29 March, 2007
[ eugman @ 23:41 ] testing something
I'm messing around with some mechanics, anyone care to try it out?
flock1.py
Tuesday 06 March, 2007
[ eugman @ 01:30 ] Previous work
To what degree am I allowed to make use of my previous entry? It's released under public domain and commented so anyone foolish enough to use my code may.
