PyWeek - Scav and Threads again
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Overall: 3.9 |
| Files: | Uploader | Date | |
|---|---|---|---|
| hextrap-patch1.zip — final | 2.01 Mbytes | scav | 2010/08/28 22:58 |
| Hextrap | |||
| hextrap.png | 210.46 Kbytes | scav | 2010/08/27 20:57 |
| Title screen | |||
Sunday 29 August, 2010
[ Strings @ 17:01 ] Contrary to popular belief ...
Level 11 (Secrets and Lies) of our game: Hex Trap, is not impossible. If you're stuck maybe you just need to look at the problem from a different angle.
Just trying to avoid some DNWs here ;).
Saturday 28 August, 2010
[ scav @ 22:16 ] Done. Tagged and bagged.
For those interested in the development process we used, the repo is on github, at
http://github.com/scavpy/Scav-Team-Pyweek-Aug-2010.
Music was composed on musescore by Threads. Sound effects recorded on scav's phone and messed about in kwave (which is shit).
Graphic design in Blender and GIMP by Threads, 90/10 programming split between scav and Threads.
Final boss by J.R.R Tolkein.
No animals were harmed during the making of this game. Except a cat. But not much.
Friday 27 August, 2010
[ scav @ 21:00 ] All done but for the polishing...
We have a game; it has enough levels, it has enough challenge. It has pretty colours and interesting sound effects as planned.
Tomorrow is polishing day. A day for experimental git branches, bug fixes and final testing on whatever windows machines we can find.
Thursday 26 August, 2010
[ scav @ 09:33 ] Sound lag in pygame on Ubuntu - a solution
I had a problem with lag in sound effects from pygame (on ubuntu).
The solution is:
apt-get remove pulseaudio
apt-get install esound
Wednesday 25 August, 2010
[ scav @ 16:23 ] Going well so far
We have a game. It's not very good, and it has only 3 levels. But we have a level editor.
And we have monsters. Everything's better with monsters.
