PyWeek - Scav and Threads again
Most likely to induce nightmares in apiarists
Presented by gcewing
Ratings (show detail)
|hextrap-patch1.zip — final||2.01 Mbytes||scav||2010/08/28 22:58|
|hextrap.png||210.46 Kbytes||scav||2010/08/27 20:57|
Sunday 29 August, 2010
[ Strings @ 17:01 ] Contrary to popular belief ...
Level 11 (Secrets and Lies) of our game: Hex Trap, is not impossible. If you're stuck maybe you just need to look at the problem from a different angle.
Just trying to avoid some DNWs here ;).
Saturday 28 August, 2010
[ scav @ 22:16 ] Done. Tagged and bagged.
For those interested in the development process we used, the repo is on github, at
Music was composed on musescore by Threads. Sound effects recorded on scav's phone and messed about in kwave (which is shit).
Graphic design in Blender and GIMP by Threads, 90/10 programming split between scav and Threads.
Final boss by J.R.R Tolkein.
No animals were harmed during the making of this game. Except a cat. But not much.
Friday 27 August, 2010
[ scav @ 21:00 ] All done but for the polishing...
We have a game; it has enough levels, it has enough challenge. It has pretty colours and interesting sound effects as planned.
Tomorrow is polishing day. A day for experimental git branches, bug fixes and final testing on whatever windows machines we can find.
Thursday 26 August, 2010
[ scav @ 09:33 ] Sound lag in pygame on Ubuntu - a solution
I had a problem with lag in sound effects from pygame (on ubuntu).
The solution is:
apt-get remove pulseaudio
apt-get install esound
Wednesday 25 August, 2010
[ scav @ 16:23 ] Going well so far
We have a game. It's not very good, and it has only 3 levels. But we have a level editor.
And we have monsters. Everything's better with monsters.