PyWeek - Army of Aerojockey IV
AwardsRatings (show detail)Fun: 2.8 Production: 3.1 Innovation: 2.6 2% respondents marked the game as not working. Respondents: 43 |
| Files: | Uploader | Date | |
|---|---|---|---|
| DNAReplicator-1.3-src.zip — final | 247.83 Kbytes | aerojockey | 2007/09/09 17:42 |
| DNA Replicator, Python Source Distribution | |||
| DNAReplicator-1.1-win32.exe | 2.65 Mbytes | aerojockey | 2007/09/06 14:08 |
| DNA Replicator, Windows Binary Distribution | |||
| title2.jpg | 24.63 Kbytes | aerojockey | 2007/09/06 08:49 |
| DNA Replication, Title Screen | |||
| DNAReplicator-0.1.zip | 246.74 Kbytes | aerojockey | 2007/09/03 03:07 |
| DNA Replicator Beta | |||
| titlescreen.jpg | 23.06 Kbytes | aerojockey | 2007/09/03 03:05 |
| Title Screen for DNA Replicator | |||
Thursday 06 September, 2007
[ aerojockey @ 09:06 ] DNA Replicator is official
And with 2 and a half days to spare.


I added a tutorial level, based on advice from alex. I did not add any music or sound effects. Think about it: do you hear any sound from microscopic things? I don't think so! Plus I'm an audiophobe.
I also varied the victory messages to give the gamer a little bit better of a payoff for doing well, and made a few minor interface improvements. Otherwise, it's pretty much the same game as it was two days ago.
Barring any bug reports, it won't change any more.
BONUS TIP: If you want to see the pretty animation without the hassle of hitting the vi keys, find the line "autotap=False" in main.py, and set autotap to the percent of automatic hits you want. For example, "autotap=0.75" will automatically hit 75% of nucleotides. "autotap=1.0" will hit all of them.
Monday 03 September, 2007
[ aerojockey @ 03:37 ] Pretty much done
Nope, this game is not original. A simple idea came into my head and I went with it.


Todo:
- Add some music (maybe)
- Test on Windows, pyopengl 2.x
- Package, submit
