PyWeek - Army of Aerojockey IV
2% respondents marked the game as not working.
|DNAReplicator-1.3-src.zip — final||247.83 Kbytes||aerojockey||2007/09/09 17:42|
|DNA Replicator, Python Source Distribution|
|DNAReplicator-1.1-win32.exe||2.65 Mbytes||aerojockey||2007/09/06 14:08|
|DNA Replicator, Windows Binary Distribution|
|title2.jpg||24.63 Kbytes||aerojockey||2007/09/06 08:49|
|DNA Replication, Title Screen|
|DNAReplicator-0.1.zip||246.74 Kbytes||aerojockey||2007/09/03 03:07|
|DNA Replicator Beta|
|titlescreen.jpg||23.06 Kbytes||aerojockey||2007/09/03 03:05|
|Title Screen for DNA Replicator|
Thursday 06 September, 2007
[ aerojockey @ 09:06 ] DNA Replicator is official
And with 2 and a half days to spare.
I added a tutorial level, based on advice from alex. I did not add any music or sound effects. Think about it: do you hear any sound from microscopic things? I don't think so! Plus I'm an audiophobe.
I also varied the victory messages to give the gamer a little bit better of a payoff for doing well, and made a few minor interface improvements. Otherwise, it's pretty much the same game as it was two days ago.
Barring any bug reports, it won't change any more.
BONUS TIP: If you want to see the pretty animation without the hassle of hitting the vi keys, find the line "autotap=False" in main.py, and set autotap to the percent of automatic hits you want. For example, "autotap=0.75" will automatically hit 75% of nucleotides. "autotap=1.0" will hit all of them.
Monday 03 September, 2007
[ aerojockey @ 03:37 ] Pretty much done
Nope, this game is not original. A simple idea came into my head and I went with it.
- Add some music (maybe)
- Test on Windows, pyopengl 2.x
- Package, submit