[
alia
@ 19:21
] ogre/ode
So pyogre i think is a little less easy to use than the c++ version - debugging being the main problem and my lack of python knowledge being the other.
So far I have a basic image of what i want - consisting of a hacked together heightmap in ogre and a seperate app with the maze generation. Im just trying to find a way now to generate a hightmap within ogre. Im going to first try to give ogre the data directly (would be nicest) and if that doesnt work ill just create a heightmap and save it to disk (and get ogre to load it for me)
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[
alia
@ 05:06
] day 1?
So i kinda like this python thingo - its supermegafunrad... or something. Anyway my original idea was a 3d rotating marblemadness crossed with some maze game.. or one of those old ball maze jobbies.
I prob wont have time to finish - but thats ok.. its the journey that counts.. right. right?
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