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Sunday 09 September, 2007[ ceronman @ 17:30 ] Programing: over, next: playingPyWeek is over. It was absolutely fun!. My final entry is not what I would call a finished product, but it's not bad. I have a video of my gameI would like to have some features in my final entry but I couldn't make it:
My final code is kind of ugly. Actually it has some nice parts, but at the end of the challenge I was trying to add new functionality as fast as I can and the result was some ugly code here and there. Nothing that can't be easily refactored. At the end I didn't use Blender for the graphics, I made some pixel art with The Gimp. Now I'm less afraid of pixel art than before, but I must admit that I still suck as a graphic artist. Some thing I've learn for my next PyWeek:
The fun isn't over. No we have to play all the games we've made. Have fun! and be nice judging my game ;) Friday 07 September, 2007[ ceronman @ 07:49 ] New ScreenshotForty hours until death line. My game is still missing tons of features. I hope I can finish everything. Done and Undone:MainCharacter artwork: done MainCharacter movement and jumps: done MainCharacter shooting: done TileMap Engine & ScrollSystem: done Enemy1 Behavior: done Enemy2 Behavior: done Enemy3 Behavior: done Enemy killing: done Maincharacter death: done Sounds: undone Music: undone MiniMap: undone Worlds, worlds and more worlds: undone MapEditor: undone (probably won't be ther for deathline) key system and map flow: undone portability testing: undone presentation and help screen: undone Most of the missing parts are simple but the time is too short. Tomorrow I am going to work full time on this. If I can complete all the missing parts in time, and if I have some luck, I am going to implement a two players mode. I already have it in my mind, it would be really cool. Tuesday 04 September, 2007[ ceronman @ 04:54 ] Got a name: "Twist'em All!"I have expended most of the time of these two first days planning my game design. The name for my game will be "Twist'em All!". It's going to be a platformer-shooter. This afternoon I started with the code. I've already made most of the main character behavior. I'm using temporary artwork, eventually, I'm going to change it. If I have time I'm going to make my own artwork, if not, I will borrow some creative commons stuff. Time is running!! |
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