PyWeek - Dandelion
The Circle of Life
Presented by Cosmologicon
Poetic Game Award
Presented by circusblatta
Ratings (show detail)
|dandelion-1.1.zip||8.93 Mbytes||cyhawk||2012/09/16 23:07|
|Dandelion-1.1.dmg||19.22 Mbytes||cyhawk||2012/09/16 22:54|
|dandelion-1.1.tgz — final||4.99 Mbytes||cyhawk||2012/09/16 22:49|
|Source with crashfix, optimization and icon|
|dandelion-1.0.1.zip — final||4.64 Mbytes||cyhawk||2012/09/16 00:34|
|dandelion-1.0.zip — final||4.63 Mbytes||cyhawk||2012/09/16 00:19|
|Source code and music|
|Screen Shot 2012-09-13 at 01.37.28.png||202.26 Kbytes||cyhawk||2012/09/13 00:38|
|Dandelion-teaser-2.png||102.77 Kbytes||Alex||2012/09/11 23:33|
|Dandelion teaser #1|
|Screen Shot 2012-09-09 at 15.59.19.png||50.48 Kbytes||cyhawk||2012/09/09 23:38|
|Discarded design: Character sketch 2|
|Screen Shot 2012-09-09 at 15.22.10.png||73.99 Kbytes||cyhawk||2012/09/09 23:38|
|Discarded design: Character sketch|
|Screen Shot 2012-09-09 at 15.24.50.png||188.01 Kbytes||cyhawk||2012/09/09 23:37|
|Discarded design: Map detail|
|Screen Shot 2012-09-09 at 15.25.04.png||391.84 Kbytes||cyhawk||2012/09/09 23:37|
|Discarded design: Map bird's eye view|
Saturday 06 October, 2012
[ cyhawk @ 14:09 ] Dandelion: Thanks for the feedback!
- SO PRETTY, a beautifully crafted game, unfortunately the fun apsect was let down by it being really easy with no way to lose
- Beautiful. No frustratingly difficult sections you have to master to get past. Just pretty things to look at, pleasant varied tasks to attempt, and more shinies the better you do instead of a numerical score. The only negative thing is it took me an hour of installing non-free Nvidia drivers, breaking my X11 setup catastrophically, booting a previous kernel version, manually editing /etc/X11/xorg.conf and finally getting the PC working again, before the thing would actually run. Actually, it was STILL worth it. I will be plundering the code shamelessly to learn how to do OpenGL properly.
Tuesday 11 September, 2012
[ Alex @ 23:47 ] Starting screen of the other design
We spent all of Sunday arguing about how exactly we were going to implement the flight of the dandelion seed, and only today did we really have the idea fully fleshed out (at least to the point where I feel that if we implement it all, we will have a coherent game).
I don't want to give away all of what we're doing yet, but as a bit of a teaser, this is the title screen, the starting point of the journey:
(Procedural vector graphics ftw. >400fps full-screen, animated; dealing with GLSL versions and driver/ctypes/OpenGL-wrapper issues is a bit of a pain, though...)
Sunday 09 September, 2012
[ cyhawk @ 23:55 ] One design down, one more to go
We planned ahead this time and came up with ideas for each theme last week. For One Way Trip it was "an artsy game about a dandelion seed". Apparently there is more than one possible implementation of that, and we spent today arguing the merits of two. One you will see later and I'll describe now the one you won't.
It would be a flight simulator for a dandelion seed. Wind would be very important and you could see the streams from the motion of fellow dandelion seeds. In a way you would be navigating this 3D maze in a tranquil valley. You would see "drops of sunshine" from afar and could collect them for points. They would each be located by a diorama and the narrator would say something wise when you reach them.
The grave above would be a diorama. Also these guys:
Flying up high would give a unique perspective too:
(You can see the grave in the top right.)