PyWeek - dotteri
AwardsRatings (show detail)Fun: 2.5 Production: 2.5 Innovation: 2.6 13% respondents marked the game as not working. Respondents: 19 |
| Files: | Uploader | Date | |
|---|---|---|---|
| Final_mutantris.zip — final | 4.69 Mbytes | dotteri | 2011/09/17 23:56 |
| Final submission | |||
| mutantristhunb.png | 2.88 Kbytes | dotteri | 2011/09/12 10:27 |
| first screenshot thunbnail | |||
| background.png | 1.65 Kbytes | dotteri | 2011/09/11 16:19 |
| First background for test. | |||
Sunday 18 September, 2011
[ dotteri @ 00:11 ] Mutant! Game Over
It's judging time >.<. I dont think that i can get a nice score in production... :S
Saturday 17 September, 2011
[ dotteri @ 21:22 ] No hum main theme
Sorry, i need practice and time for edit my voice :(. Instead i've rendered a midi file to a soundfile.
[ dotteri @ 15:53 ] 8 hours...
Ufff, gameplay is ready... It's time for final touch! >:( I hope have the game ready. The game doesn't have fancy graphics.
Wednesday 14 September, 2011
[ dotteri @ 20:21 ] Blocks finally mutate
Well, the blocks finally mutate ^^. In mutantris you can choose any block type: O, I, S, Z, T, J and L. Yeah, you think that you can pick I always for earn a lot of points. Ha... thanks to the "stale-block negation" you can't earn points doing this. >:P
P.D.: Ah! Finally i have a microphone that works!! I can hum the "tetris theme" and use it in the game.
Tuesday 13 September, 2011
[ dotteri @ 09:43 ] tetris main theme - Korobeiniki
"Tetris main theme" is a russian folk song. I hope that i can use the "tetris main theme" downloaded from internet.
Monday 12 September, 2011
[ dotteri @ 10:31 ] mutantris, game development screenshot

Name revealed: mutantris. Too original :p. Isn't a ordinary tetris.
Here testing the rendering engine. Is useful the pyglet batch for render the blocks. Also im using numpy for fast array manipulation.
Sunday 11 September, 2011
[ dotteri @ 21:36 ] stale-block negation
For the game that im designing is a good idea the "stale-block" negation. A idea inspired from the Super Smash Bros stale-move negation. The player will be obligated to used different blocks. I hope that you will see the idea.
[ dotteri @ 09:49 ] First diary entry
-Download and extract skellington1.9.
-Rename the directory to game name.
-Init git repository. I can use mercurial, but i will give a try to git.
-Listening music for inspiration ;p.
-Start game design.
