PyWeek - Evil Mr Henry
AwardsRatings (show detail)Fun: 2.9 Production: 2.9 Innovation: 2.4 Respondents: 27 |
| Files: | Uploader | Date | |
|---|---|---|---|
| killer-robots0.10.tar.gz — final | 105.20 Kbytes | evilmrhenry | 2006/04/01 18:46 |
| Final Version | |||
| evilmrhenry_screen3.jpg | 81.76 Kbytes | evilmrhenry | 2006/03/28 07:10 |
| End of day 3 | |||
| robots_screen1.jpg | 80.32 Kbytes | evilmrhenry | 2006/03/26 08:03 |
| End of day 1 | |||
Saturday 01 April, 2006
[ evilmrhenry @ 18:49 ] Final Version
I've uploaded the final version.
By the way, for a "do-it-yourself" April Fools joke, open up gameloop.py, go to line 142, and change 750 to 7500
What does this do? I'll let you figure it out.
Tuesday 28 March, 2006
[ evilmrhenry @ 07:03 ] End of day 3
This is an actual game now. New this day are the enemies, the cool explosions, your score, and metal. Metal is actually useless until I get the uprade screen done, (ETA: Tuesday) but the game is actually playable.
Version 0.03
Monday 27 March, 2006
[ evilmrhenry @ 20:10 ] End of day 2
Real life interfered, so I wasn't able to get much done. Still, you can now fire, and destroy rock/trees. You can also lose the game, via running out of water or wood.
Version 0.02
Sunday 26 March, 2006
[ evilmrhenry @ 08:14 ] End of Day 1
Well, I've got a title:
Killer Steam-Powered Robots from Dimension X
I've got the interface and colision-detection working, but no real game yet. Still, you can run around and bump into rocks.
Version 0.01
[ evilmrhenry @ 02:21 ] It's over here...
As with last year, I'm putting diary entries over here:
http://www.emhsoft.net/pyweek2/
(Oddly, links don't appear to be working over here.)
