PyWeek - I See You
"Build ALL the Ladders!" Efficiency Award for Easiest Access to Next Level
Presented by bitcraft
|Mimic Slime 0.1b.zip — final||932.03 Kbytes||evilmrhenry||2011/09/17 20:27|
|Real final version, with a few more monsters, and a few tweaks.|
|mimic.png||49.45 Kbytes||evilmrhenry||2011/09/17 19:53|
Saturday 17 September, 2011
[ evilmrhenry @ 20:32 ] Done, I guess
There's certainly some more tweaks I could make to the game, but I'm running low on time, and I don't really feel like it. Scrapped this time are: menus, save/load, items, story, messaging system, ranged attacks, non-attack powers, a real stat system, and different terrains. It works, it's just a bit basic.
Sunday 11 September, 2011
[ evilmrhenry @ 02:36 ] Timing
Alright, in order to keep things on track, my plan is:
Sunday night: have the map generation and display done.
Tuesday night: be able to move around the map.
Wednesday night: have enemies and a generic game experience
Thursday night: have menus, save/load, an ending, and all those other fine things.
I'll see how well this ends up matching reality.
[ evilmrhenry @ 01:50 ] Well, this should be interesting
Not my first choice of theme, but I can work with this. Right now, I'm shooting for an Angbandish type game, starring an ever-lovable mimic slime. Consume magic items and creatures to gain power.