PyWeek - Fount of Untapped Ideas - feedback

Fun Prod Inno Disq N/W Comments
1 1 1 yes Garbage on screen in window. Total chaos in fullscreen.
2 3 3
1 1 1 yes Unplayably slow. I tried to go through the tutorial. It took 36 seconds between when I clicked on the robot face and it advanced to the next screen.
1 1 1 When I choose any option, the game just hangs, with processor at 100%... I even waited 10 minutes!
1 1 1 yes Sorry: Traceback (most recent call last): File "run_game.py", line 32, in main([640,480],fullscreen=fs) File "C:\Users\saluk\Downloads\pyweek6games\SpaceRobodyssey\lib\robots.py", line 414, in main r = Robots(renderer,pos,fullscreen) File "C:\Users\saluk\Downloads\pyweek6games\SpaceRobodyssey\lib\robots.py", line 75, in __init__ Engine.__init__(self, renderer,size,fullscreen) File "C:\Users\saluk\Downloads\pyweek6games\SpaceRobodyssey\lib\engine.py", line 32, in __init__ self.renderer.init(size,fullscreen) File "C:\Users\saluk\Downloads\pyweek6games\SpaceRobodyssey\lib\renderer.py", line 158, in init glutInit(sys.argv, len(sys.argv)) File "c:\python25\lib\site-packages\PyOpenGL-3.0.0b1-py2.5.egg\OpenGL\GLUT\special.py", line 308, in glutInit _base_glutInit( ctypes.byref(count), holder ) File "c:\python25\lib\site-packages\PyOpenGL-3.0.0b1-py2.5.egg\OpenGL\GLUT\special.py", line 55, in _base_glutInit return __glutInitWithExit(pargc, argv, _exitfunc) File "c:\python25\lib\site-packages\PyOpenGL-3.0.0b1-py2.5.egg\OpenGL\platform\baseplatform.py", line 258, in __call__ self.__name__, self.__name__, OpenGL.error.NullFunctionError: Attempt to call an undefined function __glutInitWithExit, check for bool(__glutInitWithExit) before calling Pretty sure I have the right dependancies, I'm on Vista (may be a problem) with python2.5, pyopengl3, pygame 1.8
2 3 3 .
1 3 3 ok
1 1 1 yes It doesn't appear to be possible to actually issue commands to the robot, which is a shame.
3 3 4 Neat game. Similar to catbot! Very impressive simple interface and quick rendering. Needs polish, however, and a kickin soundtrack! Great job altogether, tho!
2 2 2 Great job getting so much done - with menus, and a little story screen! I was a little confused with the controls at first (seems I have to click somewhere on the screen to make the robot appear before I can program him?)
2 3 2 Another "program the robot" entry in this pyweek... I liked the idea of having several robots. But the puzzles were a bit boring
3 3 4 The puzzles felt the same as some of the other entires, but I felt you guys pulled it off the best so far
3 3 3 Is it just me or is the first level with the ... sludge? impossible? I can get to the second spawn point but from there there doesn't seem to be a way to get to the third. Not a bad idea, though some of the user interface needs work (took me ages to figure that I need to click on the spawn point to start programming!)
1 1 1 yes The game don´t work. But i dont know why!
1 1 1 yes The game don´t work, but i don´t know why! I am a graphic artist.
1 3 2 Not a very fun game - just another logo clone. Nice work on the OpenGL stuff.
4 2 3 No music, no sounds and.. uh.. so-so graphics. That's why production is so low. It's fun, though. :)
4 3 3 Fun: It was fun playing all levels and puzzle with the different commands. Innovation: nice idea of programming robots simultanousely. It's nice to see another approach to the "guide a robot through a maze"-thing. Production: Very well crafted. The hints explain everything, the levels are well designed to learn the commands and the look is harmonious. Overall: A great puzzle game. Congratulations!