PyWeek - Fount of Untapped Ideas - feedback
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Garbage on screen in window. Total chaos in fullscreen. |
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Unplayably slow. I tried to go through the tutorial. It took 36 seconds between when I clicked on the robot face and it advanced to the next screen. |
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When I choose any option, the game just hangs, with processor at 100%... I even waited 10 minutes! |
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Sorry:
Traceback (most recent call last):
File "run_game.py", line 32, in
main([640,480],fullscreen=fs)
File "C:\Users\saluk\Downloads\pyweek6games\SpaceRobodyssey\lib\robots.py", line 414, in main
r = Robots(renderer,pos,fullscreen)
File "C:\Users\saluk\Downloads\pyweek6games\SpaceRobodyssey\lib\robots.py", line 75, in __init__
Engine.__init__(self, renderer,size,fullscreen)
File "C:\Users\saluk\Downloads\pyweek6games\SpaceRobodyssey\lib\engine.py", line 32, in __init__
self.renderer.init(size,fullscreen)
File "C:\Users\saluk\Downloads\pyweek6games\SpaceRobodyssey\lib\renderer.py", line 158, in init
glutInit(sys.argv, len(sys.argv))
File "c:\python25\lib\site-packages\PyOpenGL-3.0.0b1-py2.5.egg\OpenGL\GLUT\special.py", line 308, in glutInit
_base_glutInit( ctypes.byref(count), holder )
File "c:\python25\lib\site-packages\PyOpenGL-3.0.0b1-py2.5.egg\OpenGL\GLUT\special.py", line 55, in _base_glutInit
return __glutInitWithExit(pargc, argv, _exitfunc)
File "c:\python25\lib\site-packages\PyOpenGL-3.0.0b1-py2.5.egg\OpenGL\platform\baseplatform.py", line 258, in __call__
self.__name__, self.__name__,
OpenGL.error.NullFunctionError: Attempt to call an undefined function __glutInitWithExit, check for bool(__glutInitWithExit) before calling
Pretty sure I have the right dependancies, I'm on Vista (may be a problem) with python2.5, pyopengl3, pygame 1.8 |
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ok |
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It doesn't appear to be possible to actually issue commands to the robot, which is a shame. |
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Neat game. Similar to catbot! Very impressive simple interface and quick rendering. Needs polish, however, and a kickin soundtrack! Great job altogether, tho! |
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Great job getting so much done - with menus, and a little story screen! I was a little confused with the controls at first (seems I have to click somewhere on the screen to make the robot appear before I can program him?) |
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Another "program the robot" entry in this pyweek... I liked the idea of having several robots. But the puzzles were a bit boring |
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The puzzles felt the same as some of the other entires, but I felt you guys pulled it off the best so far |
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Is it just me or is the first level with the ... sludge? impossible? I can get to the second spawn point but from there there doesn't seem to be a way to get to the third.
Not a bad idea, though some of the user interface needs work (took me ages to figure that I need to click on the spawn point to start programming!) |
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The game don´t work. But i dont know why! |
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The game don´t work, but i don´t know why! I am a graphic artist. |
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Not a very fun game - just another logo clone. Nice work on the OpenGL stuff. |
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No music, no sounds and.. uh.. so-so graphics. That's why production is so low. It's fun, though. :) |
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Fun:
It was fun playing all levels and puzzle with the different commands.
Innovation:
nice idea of programming robots simultanousely. It's nice to see another approach to the "guide a robot through a maze"-thing.
Production:
Very well crafted. The hints explain everything, the levels are well designed to learn the commands and the look is harmonious.
Overall:
A great puzzle game. Congratulations! |
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