PyWeek - Defend Mechanicsburg!
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Overall: 3.5 Respondents: 12 |
| Files: | Uploader | Date | |
|---|---|---|---|
| Screenshot02.png | 257.05 Kbytes | gcewing | 2012/05/13 22:25 |
| Updated screenshot | |||
| DefendMechanicsburg-0.2.zip — final | 1.04 Mbytes | gcewing | 2012/05/13 22:23 |
| Second and final release | |||
| DefendMechanicsburg-0.1.zip — final | 443.99 Kbytes | gcewing | 2012/05/12 14:33 |
| First release | |||
| Screenshot01-CastleAndHouses.png | 168.82 Kbytes | gcewing | 2012/05/08 22:27 |
| Castle and Houses | |||
Sunday 13 May, 2012
[ gcewing @ 12:28 ] Defend Mechanicsburg - Sunday
Knocked a few rough edges off and wrote some documentation. No time for playtesting. Don't even know if it's winnable at the moment.
Saturday 12 May, 2012
[ gcewing @ 14:37 ] Defend Mechanicsburg - Saturday
Got something uploaded. Who knows, it might even be playable. No time for playtesting now, maybe in the morning.
Some instructions would be good too, but that's a major project in itself...
Friday 11 May, 2012
[ gcewing @ 13:28 ] Friday, part 2
Lots of progress. Houses can create citizens, minions can recruit citizens to become minions or sparks, minions can be ordered to build laboratories (although the construction process itself isn't quite finished yet).
Also, the other side is able to construct waves of units which assault you fairly effectively if haphazardly.
Plan for tomorrow: Finish building construction, add some missing UI elements, and start adding more unit types.
[ gcewing @ 00:45 ] Defend Mechanicsburg: Friday, part 1
Enemy side is now building units and sending them off, and they're seeking out things to attack.
Lesson of the day: It's a good idea to make sure that a unit can't attack anything after it's dead!
Thursday 10 May, 2012
[ gcewing @ 11:06 ] Defend Mechanicsburg - Thursday
I can now select units and give command to them, and basic unit movement and attacking behaviour is working.
Now I need to come up with some kind of rudimentary AI for the other side. Why did I have to pick another game that needs AI? Will I ever learn?
Tuesday 08 May, 2012
[ gcewing @ 12:30 ] Defend Mechanicsburg: Coding underway
Tuesday: Made a start on coding at last. That often seems to be the hardest part -- getting started!
Can generate and display a basic map and a couple of unit types.
Monday 07 May, 2012
[ gcewing @ 13:01 ] Made a start
Started by drawing some sprites. Was going to upload a picture, but file uploading seems to be broken at the moment.
