PyWeek - Defend Mechanicsburg!

An RTS set in the Girl Genius universe. Castle Heterodyne is under attack from Wulfenbach forces. Recruit minions, conduct experiments to develop crazy new weapons, and build an army of clanks to drive them away and save Mechanicsburg from enslavement. World domination should be no problem after that, although some say it's overrated.
gcewing

Updated screenshot

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Ratings (show detail)

Overall: 3.5
Fun: 3.8
Production: 3.7
Innovation: 3

7% respondents marked the game as not working.
Respondents: 12
Files: Uploader Date
Screenshot02.png 257.05 Kbytes gcewing 2012/05/13 22:25
Updated screenshot
DefendMechanicsburg-0.2.zipfinal 1.04 Mbytes gcewing 2012/05/13 22:23
Second and final release
DefendMechanicsburg-0.1.zipfinal 443.99 Kbytes gcewing 2012/05/12 14:33
First release
Screenshot01-CastleAndHouses.png 168.82 Kbytes gcewing 2012/05/08 22:27
Castle and Houses

Sunday 13 May, 2012

[ gcewing @ 12:28 ] Defend Mechanicsburg - Sunday

Knocked a few rough edges off and wrote some documentation. No time for playtesting. Don't even know if it's winnable at the moment.

Saturday 12 May, 2012

[ gcewing @ 14:37 ] Defend Mechanicsburg - Saturday

Got something uploaded. Who knows, it might even be playable. No time for playtesting now, maybe in the morning.

Some instructions would be good too, but that's a major project in itself...

Friday 11 May, 2012

[ gcewing @ 13:28 ] Friday, part 2

Lots of progress. Houses can create citizens, minions can recruit citizens to become minions or sparks, minions can be ordered to build laboratories (although the construction process itself isn't quite finished yet).

Also, the other side is able to construct waves of units which assault you fairly effectively if haphazardly.

Plan for tomorrow: Finish building construction, add some missing UI elements, and start adding more unit types.

[ gcewing @ 00:45 ] Defend Mechanicsburg: Friday, part 1

Enemy side is now building units and sending them off, and they're seeking out things to attack.

Lesson of the day: It's a good idea to make sure that a unit can't attack anything after it's dead!

Thursday 10 May, 2012

[ gcewing @ 11:06 ] Defend Mechanicsburg - Thursday

I can now select units and give command to them, and basic unit movement and attacking behaviour is working.

Now I need to come up with some kind of rudimentary AI for the other side. Why did I have to pick another game that needs AI? Will I ever learn?

Tuesday 08 May, 2012

[ gcewing @ 12:30 ] Defend Mechanicsburg: Coding underway

Tuesday: Made a start on coding at last. That often seems to be the hardest part -- getting started!

Can generate and display a basic map and a couple of unit types.

Monday 07 May, 2012

[ gcewing @ 13:01 ] Made a start

Started by drawing some sprites. Was going to upload a picture, but file uploading seems to be broken at the moment.