PyWeek - Our First Pyweek
AwardsRatings (show detail)Fun: 2.3 Production: 2.3 Innovation: 2.2 38% respondents marked the game as not working. Respondents: 13 |
| Files: | Uploader | Date | |
|---|---|---|---|
| turbofeatherinterceptor-0.5.zip — final | 162.58 Kbytes | hackedhead | 2009/09/04 17:41 |
| All I could get done. | |||
| sparrow.png | 3.20 Kbytes | stwelin | 2009/09/04 14:16 |
Friday 04 September, 2009
[ hackedhead @ 17:46 ] That's All Folks
Woot!
We got something turned in!
What an experience. No ideas til tuesday, then two and half hectic days of coding and badgering my artist! I got a lot completed though. More than I thought I would manage with only a lame space invaders clone as my warmup in pygame (from two years ago no less!). So. Fly fast, collect feathers and try to not blink!
I'm aware the game is tuned horribly and there's only one level (the "next level" option is a lie.)
We're considering revamping this entry for the pyggy awards though. Hopefully we will have a better timeframe than we did for pyweek9. I'm leaving today (Friday afternoon) for a camping trip and my artist/designer just started college on Monday (Day 2)! =P
Enjoy! I can't wait to judge!
Thursday 03 September, 2009
[ hackedhead @ 01:39 ] Progress At Last
Finally!
Have a reasonably playable engine and entities.
The gameplay mechanics are in place.
Still need to implement goals.
Also art. (eek.)
Aaaaaand I'm gonna be gone after Friday camping. So tomorrow is make or break time.
