PyWeek - Super Effective 12
Highest percentage of screen covered by enemies
Presented by Hugoagogo
Presented by nitrofurano
Most awesome use of time travel in a shooter.
Presented by davec
Made me stay up WAY TOO LATE trying to beat Extreme
Presented by superjoe
0% of respondents wished to disqualify the entry.
|impossible.png||16.67 Kbytes||ahdok||2011/04/10 00:16|
|loopback-1.0-osx.dmg — final||18.60 Mbytes||Chard||2011/04/10 00:13|
|Loopback 1.0 OSX distribution|
|Loopback.png||91.97 Kbytes||adam||2011/04/10 00:12|
|loopback-1.0-source.tar.gz — final||10.21 Mbytes||Chard||2011/04/10 00:09|
|Loopback 1.0 source distribution|
|box.png||2.71 Kbytes||Chard||2011/04/09 11:41|
Tuesday 12 April, 2011
[ Chard @ 00:30 ] Loopback - Bug Fix
There was a minor bug in the in game menu interactions that allowed you to get to wave 10/9. Clearly this is beyond the scope of the theme and I have fixed it. I also added some functionality to dump replays to a file and load them again later which might have some debugging potential. That is the extent the changes I have made. Judging should naturally be based on version 1.0 which we submitted earlier, 10/9 bug included. :-)
The latest version is available from http://www.supereffective.org/pages/Loopback.
Monday 11 April, 2011
[ Chard @ 18:59 ] Loopback - High Scores
Post your scores here or PM me on IRC (I'm called Membury) and I'll update this list. Remember that you score points whenever your current ship kills an enemy, even if you've already scored points for killing the same enemy in a previous wave.
007630 - adam
012470 - adam
010870 - Chard
015715 - adam
022760 - ahdok
021705 - adam
021130 - superjoe
030455 - ahdok
024055 - superjoe
no scores yet
Sunday 10 April, 2011
[ adam @ 00:42 ] Loopback - nine times as awesome as a game without loopback ...
So we're done! Unlike previous PyWeeks in which we've been able to devote literally several hundred person-hours to making ridiculously ambitious games, sixteen hours ago all we had was a rough gameplay skeleton and some moving squares. Anyway, we pitched in with gusto; here's the result.
LOOPBACK is an arena shooter in which you must defend the core from a host of invading enemies. Ultimately, the number of enemies arriving during the forty-five seconds of the game is far too many to take on; fortunately, you can travel back through time to rejoin yourself in fighting off the attackers, eventually weathering the assault a total of nine times. It features retro graphics incorporating several of your favourite geometric shapes and the ability to fight alongside eight past copies of yourself amidst a hundred-strong horde of exploding invaders.
Saturday 09 April, 2011
[ Chard @ 11:42 ] A Grand Milestone
Today, with 13 hours to go, we finally got our first sprite into the game. Its been an arduous battle but this glorious piece of artwork will truly make our game shine! I shall show you it here:
Look at that! Isn't it magnificent?
In retrospect its just a white square...
Okay, time to add colours!
Sunday 03 April, 2011
[ adam @ 06:57 ] considering the options (plus shameless pimping of an old game)
So it looks like our team is down on even more coding capacity than last time, which was already a drop from previous PyWeeks. In the process of reminding myself what's possible in a fairly minimal amount of time, though, I set myself a new high score of 40,103,490 on Caterpillar Fever Dream!!: