PyWeek - Mount Fuji
Awards |
| Files: | Uploader | Date | |
|---|---|---|---|
| ingamescreenshot.png | 23.20 Kbytes | oneup | 2007/04/07 02:08 |
| yay rope physics | |||
| ninja.gif | 474.00 bytes | oneup | 2007/04/07 00:35 |
| ninja gfx v3 | |||
| nina_animated.gif | 389.00 bytes | oneup | 2007/04/07 00:35 |
| animations vbeta | |||
| 446031394_e41bcc1a18_b.jpg | 435.74 Kbytes | oneup | 2007/04/06 15:18 |
| mount fuji masterplan | |||
| screenshot_20070406_102600.png | 10.36 Kbytes | chrysn | 2007/04/06 08:27 |
| another screenshot | |||
| Picture 1.png | 5.48 Kbytes | oneup | 2007/04/02 16:32 |
| pixel landscape collision detection | |||
| Team-logo-01-nex-web.jpg | 47.05 Kbytes | enki | 2007/04/01 00:43 |
| Team Logo | |||
Sunday 08 April, 2007
[ oneup @ 02:10 ] unfortunately
our main coder collapsed due to sleep deprivation, our second coder also switched to a series of tubes (which also unfortunately seems to have no final entry) and our graphics guy is "busy" getting lost in a million other projects (and the internet). damn - no finished entry this time!
but the spirit of the game lives on... as 2m tall wall graphic!
and the whole team had a great time hacking away for pyweek. yay!
Friday 06 April, 2007
[ oneup @ 23:40 ] pixel graphics - serious business!
While chrysn and nex are hacking away on the game logic, I'm busy redoing our graphics.
Yay for pixel ninjas... but which one to use?
[ oneup @ 15:29 ] throwing more money and manpower at a project...
when problems seem to big just throw more money and manpower at a project and see how it doesn't help.
we started with eight developers on our team;
- two started a seperate game - Series of Tubes
- one resorted to documenting the development process (video in progress)
- one resorted to writing useless diary entries, stopped coding and now does graphics (hello)
- one build our core game framework and now takes care of public relations
- one person does sound effects
- and two actually still code for the game. (our heros)
will this work out? maybe not in 7 days, but our vision is grand, and we're ready to finish it at any cost. :P
Monday 02 April, 2007
[ oneup @ 00:33 ] pyweek without knowing python? yes!
i've joined pyweek without knowing a single line of pygame or python. three hours after opening the pygame tutorial i've written the foundation of a worms-like pixel based landscape engine. yay! :) madness? this is metalab!
