PyWeek - Mount Fuji
|ingamescreenshot.png||23.20 Kbytes||oneup||2007/04/07 02:08|
|yay rope physics|
|ninja.gif||474.00 bytes||oneup||2007/04/07 00:35|
|ninja gfx v3|
|nina_animated.gif||389.00 bytes||oneup||2007/04/07 00:35|
|446031394_e41bcc1a18_b.jpg||435.74 Kbytes||oneup||2007/04/06 15:18|
|mount fuji masterplan|
|screenshot_20070406_102600.png||10.36 Kbytes||chrysn||2007/04/06 08:27|
|Picture 1.png||5.48 Kbytes||oneup||2007/04/02 16:32|
|pixel landscape collision detection|
|Team-logo-01-nex-web.jpg||47.05 Kbytes||enki||2007/04/01 00:43|
Sunday 08 April, 2007
[ oneup @ 02:10 ] unfortunately
our main coder collapsed due to sleep deprivation, our second coder also switched to a series of tubes (which also unfortunately seems to have no final entry) and our graphics guy is "busy" getting lost in a million other projects (and the internet). damn - no finished entry this time!
but the spirit of the game lives on... as 2m tall wall graphic!
and the whole team had a great time hacking away for pyweek. yay!
Friday 06 April, 2007
[ oneup @ 23:40 ] pixel graphics - serious business!
While chrysn and nex are hacking away on the game logic, I'm busy redoing our graphics.
Yay for pixel ninjas... but which one to use?
[ oneup @ 15:29 ] throwing more money and manpower at a project...
when problems seem to big just throw more money and manpower at a project and see how it doesn't help.
we started with eight developers on our team;
- two started a seperate game - Series of Tubes
- one resorted to documenting the development process (video in progress)
- one resorted to writing useless diary entries, stopped coding and now does graphics (hello)
- one build our core game framework and now takes care of public relations
- one person does sound effects
- and two actually still code for the game. (our heros)
will this work out? maybe not in 7 days, but our vision is grand, and we're ready to finish it at any cost. :P
Monday 02 April, 2007
[ oneup @ 00:33 ] pyweek without knowing python? yes!
i've joined pyweek without knowing a single line of pygame or python. three hours after opening the pygame tutorial i've written the foundation of a worms-like pixel based landscape engine. yay! :) madness? this is metalab!