PyWeek - Miner
Ratings (show detail)
|miner_ss.png — final||6.69 Kbytes||powrtoch||2013/09/08 08:32|
|miner_pyweek.tar.gz — final||34.77 Kbytes||powrtoch||2013/09/08 08:24|
|The MINER source code|
Friday 06 September, 2013
[ powrtoch @ 21:42 ] Back online - and one day left (auch)!
Having been off the grid and without internet the past 5 days, I've been rather concerned how the game would end up.
But I've done what I could without any access to the internet, and the result is a small, little game with a story that's, well, not really fitting to the gameplay (and rather cheesy).
With only one day left (and with tomorrow being a very busy day of SCUBA diving) I now know that I won't be able to put much more effort into the game.
I would like to recap what I've been able to do though and what I initially planned to do, but haven't had the time or resources for.
* Randomly generated Moon surface using, well, the random-module.
* Destructible environment, much like Minecraft in 2D.
* Menu system. I made up a rather quick and dirty menu system, but it works just awesome and I like it.
* Procedural moon landscape. I wanted the player to be able to dig as deep and explore as much of the Moon surface as he wanted to.
* Better gameplay. I should have worked better on the core ideas of the gameplay. The game can be challenging, but it will be repetitive in the end.
Never the less - it was fun putting myself up to the challenge and I can't wait to see what the rest of you guys have come up with!