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Sunday 28 September, 2008[ pymike @ 00:39 ] Reply to commentsHi, "The bombs were defused before the levels had time to start. This seems to be the same as the error I get when playing Milkers game: All objects just pile up in the top left corner."Ah, sorry to hear it. Not quite sure what was going on there. "Great game. I only wish that you could fire your fuse in mid-air. I was also a bit curious about the music; has the copyright holder really given permission to use those scores?"I got the music off of modarchive.org, and I didn't recognize any of the tunes I used (though some sounded vaguely familiar), so I thought they were just spin-offs from some old games. And if they are, they're mods (which I converted to oggs with timidity), so they're not direct rips anyway. "Well, it's not 'cheated', but even though the game looks nice, I just can't find any relation to Pyweek's theme. If there's a chosen theme I think I should be used for inspiration. That's the whole thing, get different views of the same idea. Ok, you may say that the length of the string is the fuse... but... It's way too easy adapting a platformer to any idea just like this. Sorry."Ah yes, I was worried some people would not see the theme incorporation. I actually included the theme in the game a few times, like the time limit is a bomb's fuse that's gradually burning, so that counts as the length of a piece of string. Also you can only shoot as far as your electrocuting string reaches, so that counts also. "Nice style. Everything was pretty well-polished. Later levels just got really hard to complete before time ran out. Not very creative, but fun!"Thank you, and yes, the game did get pretty difficult. Maybe I'll tweak things in the future. "Great job on the game! I love the retro feel, the dialogue, and the gameplay. I think that your take on the "length of a piece of string" being an ever-shortening bomb-fuse is just genius. If you mash "jump" at the beginning of the level, you can get a jump in. I was able to get on top of the screen on level 8 and run all the way to the end, but sadly, there was no place for me to drop down. Foiled! :-D Nicely done on level design -- it was a lot of fun.I appreciaficate the best comment on any game I've ever made. ;-D Thanks a lot!! :-) Again, thank you richard and you fellow pyweekers for another great three weeks! Friday 26 September, 2008[ pymike @ 16:09 ] Plea to contestantsYo, Sunday 14 September, 2008[ pymike @ 16:05 ] Post Pyweek Entry :PI made a post-pyweek entry with pyglet and squirtle, and it came out quite nicely! Enjoy :-) Saturday 13 September, 2008[ pymike @ 15:47 ] OK I promise I won't upload anymore final releases! *fingers crossed*I added some necessary features. I added credits and help menus, which help explain how the game follows the theme. Anyway, here's final release 1.2. I'll try not to add anymore releases unless it's really needed :-D [ pymike @ 13:46 ] Final final release AKA fixed some bugsHowdy ya'll, I fixed them bugs Cthulhu32 pointed out, and another weird one I ran into. Hopefully it's all bug free now! Hopefully, anyway... So here's the download link, and I hope ya'll have fun with it!
Friday 12 September, 2008[ pymike @ 22:53 ] I am DONE!WOOOHOOO! I finished Mr. Fuze today, all polished up and everything! I played through the whole thing after I finished it, and I didn't really run into any bugs. The game features 9 levels of platforming mayhem, and a final boss! The storyline is explained in-game ;-) So, give it play! It's easily one of my best games ever! Or, if you're a bit busy, just take a gander at the screenie of the last level below ;-) [ pymike @ 02:25 ] End Day 5, And Almost Done!Well, end of day 5, and I see the finish line in sight! All the game needs is a boss, few more levels, and it's done! Wednesday 10 September, 2008[ pymike @ 23:33 ] Yay! Menu's done!Huzzah! [ pymike @ 18:40 ] Half way through day 4, and I got something half-way playable!Halfway through day 4 and I'm really pleased with what I got :-D Give it a play! [ pymike @ 14:54 ] SFXR - Sound Making ToolHi all,
Cheers! [ pymike @ 02:31 ] Rah rah rah richard! Uhh, I have a questionCan we use midi files? I.E. (NOT Internet Explorer *shudder*) from vgmusic.com? Please say yes otherwise I'm screwed for music this compo. [ pymike @ 01:45 ] End of Day 3, and lookin goodEnd of day 3, and I got moving platforms, coins, shooting, two different baddies, levels, etc. all done! Woot! Screenie is below. Sunday 07 September, 2008[ pymike @ 20:19 ] Screenshots, anyone?Half a day of coding! Woot! |
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