PyWeek - Rolfe Team
AwardsRatings (show detail)Fun: 2.7 Production: 3.3 Innovation: 2.6 1% of respondents wished to disqualify the entry. Respondents: 27 |
| Files: | Uploader | Date | |
|---|---|---|---|
| mata_a_esas_cosas_de_colores.zip — final | 13.21 Mbytes | fern17 | 2010/04/04 23:39 |
| Mata a esas cosas de colores - Rolfe - Final version, polished and with bugfixes | |||
| screen.JPG | 82.50 Kbytes | fern17 | 2010/04/04 00:06 |
| mata a esas cosas de COLORES - Screen | |||
Sunday 04 April, 2010
[ fern17 @ 18:52 ] We're Done!
After a developing time of only 50 hours, we ended the game. It's a basic point and shoot game, but the time wans't our side.
Download the Windows Version
Friday 02 April, 2010
[ eordano @ 22:23 ] 24 Hours Elapsed
Since I live in a different city than the rest of the team, we had very little time to do the game. Yesterday I didn't sleep, but we got the game to be something playable!!!
Here are some screenshots of the game as it is now:
http://rolfeteam.com.ar/pyweek_screen/Screen1.png
http://rolfeteam.com.ar/pyweek_screen/Screen2.png
http://rolfeteam.com.ar/pyweek_screen/Screen3.png
http://rolfeteam.com.ar/pyweek_screen/Screen4.png
We don't have sound at the moment, we are waiting for our sound artist to deliver the sounds.
The game is kinda silly, just a point and shoot game, and we tried to do the "wibbly-wobbly" by making enemies take strange forms.
