PyWeek - Lawn RPG
AwardsRatings (show detail)Fun: 2.8 Production: 3 Innovation: 2.4 28% respondents marked the game as not working. Respondents: 10 |
| Files: | Uploader | Date | |
|---|---|---|---|
| off-my-lawn.tar.gz — final | 396.89 Kbytes | prag.Modul | 2009/05/03 01:11 |
| A very buggy Pyweek 8 game. | |||
| Screenshot-LawnRPG.png | 84.46 Kbytes | prag.Modul | 2009/05/03 01:04 |
| The title screen is way cooler than the actual game. | |||
| lawnrpg2.png | 46.54 Kbytes | prag.Modul | 2009/05/02 01:16 |
| Enemies in LawnRPG | |||
| lawnrpg.png | 39.08 Kbytes | prag.Modul | 2009/05/02 01:16 |
| LawnRPG running, pre-mapping. | |||
| Screenshot-xml level editor.png | 6.07 Kbytes | prag.Modul | 2009/04/26 08:57 |
| Level Editor | |||
Monday 04 May, 2009
[ prag.Modul @ 01:17 ] Off My Lawn - Win32
I built a win32 version. It includes source. It also works in Wine, if you don't feel like installing the prereqs and are in linux. You can grab it here.
Sunday 03 May, 2009
[ prag.Modul @ 01:13 ] Off My Lawn - AKA: Clipping Error - The Game!
:::DESTROYSOUND AND MEOWFISH PRESENT:::
::: THE BUGGIEST PYGAME 8 ENTRY :::
::: OFF MY LAWN - THE RPG :::
This was supposed to be a tribute to the early Zelda games, but I had to cut a lot of features and a lot of stuff doesn't work. So, basically, it is a game in which you run around and hit things with your cane, and then you get randomly teleported into a tree. Then the crows come. And feast on your flesh.
Controls:
Arrows - Move
Space - Swing cane.
L-Alt - Use item
Tab - Change item
Uses PGU and python-xml. I'll put together a py2exe'ed version in the next 24 hours.
Saturday 02 May, 2009
[ prag.Modul @ 01:20 ] Whoa, we've got a game
Not much to say yet, still in desperate need of some mapping, but the game is coalescing. Despite the (temporary) title, it is exactly as much of an RPG as Zelda 1 was. Enjoy the screenshots, good luck everyone, see you when it's all over.
Sunday 26 April, 2009
[ prag.Modul @ 08:59 ] We're in!
Not much done yet. meowfish is working on some art assets, I'm creating a level editor. The hope is to be done with the game itself by friday so we can spend the weekend working on art and polish.
