PyWeek - sjbrown
AwardsRatings (show detail)Fun: 2.3 Production: 3.2 Innovation: 3.3 Respondents: 21 |
| Files: | Uploader | Date | |
|---|---|---|---|
| fix_snippet.py — final | 1.13 Kbytes | sjbrown | 2006/04/01 23:29 |
| the win32 fix to make it run decently | |||
| SteamJetBlower.zip — final | 5.21 Mbytes | sjbrown | 2006/04/01 23:26 |
| Win 32 build (actuall not so slow) | |||
| steamjetblower03.tar.gz — final | 1002.63 Kbytes | sjbrown | 2006/04/01 22:27 |
| final source (still runs slow on win32...) | |||
| steamjetblower02.tar.gz — final | 763.30 Kbytes | sjbrown | 2006/04/01 20:31 |
| source. blit bug fixed -- i hope | |||
| steamjetblower.tar.gz — final | 763.29 Kbytes | sjbrown | 2006/04/01 18:57 |
| Saturday afternoon package | |||
| Screenshot6.png | 30.54 Kbytes | sjbrown | 2006/04/01 07:30 |
| worked on graphics today | |||
| Screenshot5.png | 19.26 Kbytes | sjbrown | 2006/03/31 17:57 |
| all the upgrades are in the game now | |||
| sjbrown_steam_day4.tar.gz | 1.38 Mbytes | sjbrown | 2006/03/30 05:17 |
| Working code for day 4 | |||
| Screenshot4.png | 15.04 Kbytes | sjbrown | 2006/03/30 04:34 |
| added money system and status bars | |||
| Screenshot3.png | 9.78 Kbytes | sjbrown | 2006/03/29 02:40 |
| cloud now drips | |||
| Screenshot2.png | 8.93 Kbytes | sjbrown | 2006/03/28 03:23 |
| second screenshot: some inkscape graphics | |||
| Screenshot.png | 6.89 Kbytes | sjbrown | 2006/03/28 00:49 |
| first running implementation | |||
| idea.png | 9.49 Kbytes | sjbrown | 2006/03/27 03:35 |
| game design for my rainbow game | |||
Saturday 01 April, 2006
[ sjbrown @ 23:32 ] D-D-Done
Ok, so apparently win32 REALLY doesn't like changing the alpha level of things via Numeric. I had to change a function to basically make all the incremental changes and save it out to disk, making the win32 build zip 5megs (versus 1 meg for the source) 20 minutes left. Maybe I can add a background song...
[ sjbrown @ 18:49 ] making win32
making a win32 build. i hope to get some feedback from testers to see what i can do to make it more fun. after the build is made, it's sound time.
[ sjbrown @ 16:50 ] stressing out
crap.
I thought I'd have more time. Isn't it always the way? It's the last morning. I've got my coffee and bagel, and roughly 8 hours to go.
Plan:
2 hours: make water wheel spin, and make a "you win" screen
1 hour: make a win32 build and distribute to friends for their feedback.
2 hours: make at least 2 more game modes - it needs more of a "challenge" feel. Right now it's too relaxing.
2 hours: sounds. right now it has none.
1 hour: emergencies
-sjbrown
[ sjbrown @ 15:47 ] stressing out
crap.
I thought I'd have more time. Isn't it always the way? It's the last morning. I've got my coffee and bagel, and roughly 8 hours to go.
Plan:
2 hours: make water wheel spin, and make a "you win" screen
1 hour: make a win32 build and distribute to friends for their feedback.
2 hours: make at least 2 more game modes - it needs more of a "challenge" feel. Right now it's too relaxing.
2 hours: sounds. right now it has none.
1 hour: emergencies
-sjbrown
[ sjbrown @ 07:31 ] Day ...?
So ... tired...
Had a crazy day making new graphics and tweaking some of the gameplay. Only 16 hours to finish it up.
Thursday 30 March, 2006
[ sjbrown @ 05:22 ] Day 4
I was waylaid this morning unfortunately, so I again didn't get as much finished as I had wanted. But luckily there was a post on the Mailing List about changing the alpha values using surfarray which was exactly what i was looking for. As an extra treat, I've uploaded a tar.gz with my current revision of the code.
Wednesday 29 March, 2006
[ sjbrown @ 02:53 ] Day 3 progress
Didn't get as much done today as i had hoped. Sounds still haven't started. I blame my cold. Stupid sinuses. I will set you on fire with curry.
Some more logic got done. The only thing left on the logic side is the "store" -- ability to buy new power sources - fire, solar, etc.
That should leave Thurs and Friday for improving the graphics, adding sounds, and finding bugs. Also multiplayer mode if there's time.
-sjbrown
Tuesday 28 March, 2006
[ sjbrown @ 03:33 ] Night 2
Allright, I spent some time at the cafe on the cursor-chasing interface that makes the heating element warm up.
Then tonight, I worked up some graphics in Inkscape (www.inkscape.org) and dropped those in. I also fleshed out the Bladder object. No steam spraying yet, though.
Monday 27 March, 2006
[ sjbrown @ 03:47 ] jet plane
Got back home after a trip to Vancouver this weekend. Thought about game design today. Scratched ideas:
* stranded on an island with rudimentary steam power components. win by signaling for rescue, escaping on a raft, or building a sustainable civilization
* tea shop sim
Final idea: rainbow maintenance.
Monday 13 March, 2006
[ sjbrown @ 21:30 ] Shout outs
Hi all. Looking forward to competing. I probably won't be online until the first Monday, so if anyone wants a latecomer in their team, I might be interested.
