| Files: |
Uploader |
Date |
|
fix_snippet.py
— final
|
1.13 Kbytes
|
sjbrown |
2006/04/01 23:29 |
| the win32 fix to make it run decently |
|
SteamJetBlower.zip
— final
|
5.21 Mbytes
|
sjbrown |
2006/04/01 23:26 |
| Win 32 build (actuall not so slow) |
|
steamjetblower03.tar.gz
— final
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1002.63 Kbytes
|
sjbrown |
2006/04/01 22:27 |
| final source (still runs slow on win32...) |
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steamjetblower02.tar.gz
— final
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763.30 Kbytes
|
sjbrown |
2006/04/01 20:31 |
| source. blit bug fixed -- i hope |
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steamjetblower.tar.gz
— final
|
763.29 Kbytes
|
sjbrown |
2006/04/01 18:57 |
| Saturday afternoon package |
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Screenshot6.png
|
30.54 Kbytes
|
sjbrown |
2006/04/01 07:30 |
| worked on graphics today |
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Screenshot5.png
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19.26 Kbytes
|
sjbrown |
2006/03/31 17:57 |
| all the upgrades are in the game now |
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sjbrown_steam_day4.tar.gz
|
1.38 Mbytes
|
sjbrown |
2006/03/30 05:17 |
| Working code for day 4 |
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Screenshot4.png
|
15.04 Kbytes
|
sjbrown |
2006/03/30 04:34 |
| added money system and status bars |
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Screenshot3.png
|
9.78 Kbytes
|
sjbrown |
2006/03/29 02:40 |
| cloud now drips |
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Screenshot2.png
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8.93 Kbytes
|
sjbrown |
2006/03/28 03:23 |
| second screenshot: some inkscape graphics |
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Screenshot.png
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6.89 Kbytes
|
sjbrown |
2006/03/28 00:49 |
| first running implementation |
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idea.png
|
9.49 Kbytes
|
sjbrown |
2006/03/27 03:35 |
| game design for my rainbow game |
Saturday 01 April, 2006
[
sjbrown
@ 23:32
] D-D-Done
Ok, so apparently win32 REALLY doesn't like changing the alpha level of things via Numeric. I had to change a function to basically make all the incremental changes and save it out to disk, making the win32 build zip 5megs (versus 1 meg for the source)
20 minutes left. Maybe I can add a background song...
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[
sjbrown
@ 18:49
] making win32
making a win32 build. i hope to get some feedback from testers to see what i can do to make it more fun.
after the build is made, it's sound time.
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[
sjbrown
@ 16:50
] stressing out
crap.
I thought I'd have more time. Isn't it always the way? It's the last morning. I've got my coffee and bagel, and roughly 8 hours to go.
Plan:
2 hours: make water wheel spin, and make a "you win" screen
1 hour: make a win32 build and distribute to friends for their feedback.
2 hours: make at least 2 more game modes - it needs more of a "challenge" feel. Right now it's too relaxing.
2 hours: sounds. right now it has none.
1 hour: emergencies
-sjbrown
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[
sjbrown
@ 15:47
] stressing out
crap.
I thought I'd have more time. Isn't it always the way? It's the last morning. I've got my coffee and bagel, and roughly 8 hours to go.
Plan:
2 hours: make water wheel spin, and make a "you win" screen
1 hour: make a win32 build and distribute to friends for their feedback.
2 hours: make at least 2 more game modes - it needs more of a "challenge" feel. Right now it's too relaxing.
2 hours: sounds. right now it has none.
1 hour: emergencies
-sjbrown
show
// (login to comment)
[
sjbrown
@ 07:31
] Day ...?
So ... tired...
Had a crazy day making new graphics and tweaking some of the gameplay. Only 16 hours to finish it up.
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// (login to comment)
Thursday 30 March, 2006
[
sjbrown
@ 05:22
] Day 4
I was waylaid this morning unfortunately, so I again didn't get as much finished as I had wanted. But luckily there was a post on the Mailing List about changing the alpha values using surfarray which was exactly what i was looking for.
As an extra treat, I've uploaded a tar.gz with my current revision of the code.
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Wednesday 29 March, 2006
[
sjbrown
@ 02:53
] Day 3 progress
Didn't get as much done today as i had hoped. Sounds still haven't started. I blame my cold. Stupid sinuses. I will set you on fire with curry.
Some more logic got done. The only thing left on the logic side is the "store" -- ability to buy new power sources - fire, solar, etc.
That should leave Thurs and Friday for improving the graphics, adding sounds, and finding bugs. Also multiplayer mode if there's time.
-sjbrown
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Tuesday 28 March, 2006
[
sjbrown
@ 03:33
] Night 2
Allright, I spent some time at the cafe on the cursor-chasing interface that makes the heating element warm up.
Then tonight, I worked up some graphics in Inkscape (www.inkscape.org) and dropped those in. I also fleshed out the Bladder object. No steam spraying yet, though.
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Monday 27 March, 2006
[
sjbrown
@ 03:47
] jet plane
Got back home after a trip to Vancouver this weekend. Thought about game design today. Scratched ideas:
* stranded on an island with rudimentary steam power components. win by signaling for rescue, escaping on a raft, or building a sustainable civilization
* tea shop sim
Final idea: rainbow maintenance.
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Monday 13 March, 2006
[
sjbrown
@ 21:30
] Shout outs
Hi all. Looking forward to competing. I probably won't be online until the first Monday, so if anyone wants a latecomer in their team, I might be interested.
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