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Saturday 09 September, 2006[ Skalle @ 17:01 ] Some more progress.There's a version of the game up now. You need pyOpenGL and pygame to run it.
[ Skalle @ 00:17 ] Oh dear.We got collision working, basically... not all parts, but I figure it won't be too hard. Last day will be for enemies, puzzles, levels, music, SFX, intro, AI, and stuff. Well, we will be working all day though, hopefully around 14+ hours each, counting eating too. Now the character is a liquid blob. He can resize at will (to solve puzzles later). We also got a tile system well started and working. Thursday 07 September, 2006[ teppic @ 22:38 ] First updateAt last it seems like something is happening here. Skalle's internet-connection was down a couple of days, so it was a bit problematic to communicate and share code. But now things seems to be back to normal. Now we have set up a subversion repository and are working at full speed, but we still haven't barely begun on the real game-code. Friday and saturday will be pretty stressful, but i think we will make it. I just added a screenshot of the game. It will be playable with a gamepad (which would have been nice to see in the hardware poll by the way). Sunday 03 September, 2006[ Skalle @ 18:06 ] Getting startedI stayed up last night until the theme was decided, then I went to bed, still with no idea. Today we've decided what game we will make. I've made some concept sketches and joypad support for the game while Teppic is making the framework, sprite classes and stuff.
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