PyWeek - ICE NINE
AwardsRatings (show detail)Fun: 1.9 Production: 2.5 Innovation: 2.6 15% respondents marked the game as not working. Respondents: 11 |
| Files: | Uploader | Date | |
|---|---|---|---|
| icenine.png | 6.68 Kbytes | stycchio | 2010/04/04 00:02 |
| in-game shot | |||
| icenine.zip — final | 38.60 Kbytes | stycchio | 2010/04/03 23:58 |
| Final | |||
Sunday 11 April, 2010
[ stycchio @ 14:34 ] bokonon was right
There's some interactivity and a stupid goal.
features:
-
this nice soft ball algorythm:
http://panoramix.ift.uni.wroc.pl/~maq/soft2d/
- a stupid and buggy
SVG parser
- some polygons in a single SVG map
- it exploits the
pymunk space hashing algorythm to
check what polygons must be
rendered onscreen
- the ability to roll ankwardly on the surfaces
-
frame drops due to buggy polygons
Avoid getting stuck on pointy
rocks, that's
your only challenge.
Unfortunately the ice-nine
bubble will never burst
so hell will never freeze when you reach it
isn't
it ironic ?
