PyWeek - The Olde Battleaxe 3
Ratings (show detail)
|toba-pyweek3.tgz — final||3.78 Mbytes||philhassey||2006/09/09 23:14|
|shot3.png||185.17 Kbytes||philhassey||2006/09/09 23:11|
|The Magic Museum|
|shot4.png||244.29 Kbytes||philhassey||2006/09/09 23:11|
|The Final Mini-Game|
|shot5.png||139.74 Kbytes||philhassey||2006/09/09 23:10|
|toba-pyweek3.zip — final||6.79 Mbytes||philhassey||2006/09/09 23:06|
|Windows .ZIP with .EXE|
|shot2.png||78.37 Kbytes||philhassey||2006/09/04 04:22|
|shot1.png||66.49 Kbytes||philhassey||2006/09/03 22:34|
|Room Editor v1.0|
Monday 25 September, 2006
[ philhassey @ 06:19 ] add your project to pygame.org
I think Richard already mentioned this, but please add your game to pygame.org! (Especially if you are in the top 3-4 places. I'll be setting those as the spotlight in the next few days!)
FYI - some folks have had trouble adding projects to the pygame.org site in the past week, if that is the case for you, please try using a different browser. I'm not able to troubleshoot the issue right now, but I'll look into it when I get a chance in a week or two.
Great compo! See you again next pyweek!
Monday 11 September, 2006
[ philhassey @ 01:21 ] bugfix and funny screenshot
Hey -- I was glad to hear that my entry worked for most everyone. Unfortunately, due to a weird palette trick I was using, my entry didn't work correctly on a couple of systems out there. If you were one of those people -- you saw this on one of the screens:
I spent a bit of time trying to fix this bug and was able to reduce the problem down to this:
And after a bit more work, I got the screen working right. All the art now renders correctly.
So if you were one of those folks who the entry didn't work on their computer, you can either play my entry on a friends computer (where it will likely work) or download the bug fix.
Please note -- this update does not count as my official entry. Please judge the one you got from the pyweek site or the torrent.
Saturday 09 September, 2006
[ philhassey @ 23:28 ] Colonel Wiljafjord and the Tarbukas Tyranny
Welp, we got it done just in time. Needless to say it was a lot of work! Just a few things to note:
F10 - Toggle Fullscreen Any-Key can skip to the end of a cut-scene.Have fun!
Tuesday 05 September, 2006
[ philhassey @ 21:12 ] working prototype
yesterday I was thinking about having an adventure game with 13 some odd interactive screens.
fortunately, i reduced that number down to 5, and now have a working prototype of the game. once i give it a few run-throughs i'll move onto working on the real artwork :)
Friday 01 September, 2006
[ philhassey @ 06:04 ] pgu-0.10.5
well, this is kind of a late release. but i just realized that pyweek is about to start!
this is primarily a bugfix release. any existing code you have should now work a bit better. some minor changes, but you can read about those in the CHANGES.txt ..