PyWeek - The Olde Battleaxe 5
Awards |
| Files: | Uploader | Date | |
|---|---|---|---|
| pyweek5-shot4.png | 93.63 Kbytes | philhassey | 2007/09/07 18:52 |
| HasseyCampSim | |||
| pyweek5-shot3.png | 18.38 Kbytes | philhassey | 2007/09/06 20:39 |
| Camping Trip! | |||
| pyweek5-shot2.png | 20.16 Kbytes | philhassey | 2007/09/06 07:07 |
| KNOB Master!!! | |||
| pyweek5-shot1.png | 3.51 Kbytes | philhassey | 2007/09/05 23:29 |
| Hello World!! | |||
Monday 24 September, 2007
[ philhassey @ 06:07 ] pygame.org wants you!
Hey,
If you completed an entry - make sure to put it on pygame.org :) And if it was a winning entry - really make sure, as I'll put those as the current "featured games" for the next few months :)
Thanks! Phil
P.S. pygame.org does not require that the game uses pygame, only that it uses python.
Thursday 06 September, 2007
[ philhassey @ 20:40 ] Camping Trip!
Well, it looks like we'll be going camping in this pyweek entry --

[ philhassey @ 07:08 ] The KNOB Master!!!
Since I was working on my gui ... and wanted to make a game using it, illume suggested that the best way to do that would be to create a KNOB widget! Here it is in all its glory:
... Gee, I hope a game comes out of this at some point!
Wednesday 05 September, 2007
[ philhassey @ 23:30 ] Hello World
Well, I finally got something!
The exciting bit is that it gets larger when you mouse-over as well as makes a swell clicking noise!
Thursday 02 August, 2007
[ philhassey @ 23:12 ] pug - a 64k version of pgu
I'm not sure if this library is quite pyweek worthy yet (richard - can you comment on this), at the very least, I made a bit of progress and hope to release a better version in the future. Any feedback would be greatly appreciated!
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Phil's mini-Utilities for pyGame
"pug" a 64k version of "pgu"
(c) 2007 Phil Hassey
"pug" is meant to be independant of pygame, but at present it only includes drivers for pygame.
cnst - contains all constants like K_q, MOUSEBUTTONDOWN, etc
driver - access to low-level drivers (pygame)
dialog - some handy States for Prompt, Choice, Pause
engine - the state Engine and a default State
gui - a re-written trimmed down version of the pgu.gui API
theme - the gui theme, meant to be customized on a per-game basis
The documentation is in-line in the code, and will be somewhat similar to www.imitationpickles.org/pgu/docs/. The documentation in here is not complete yet.
Feel free to run demo.py to see a sample gui screen.
