PyWeek - Team Zankar II - The Revenge

This time, it's personal
This is a solo entry by atiaxi.

RC2 in action

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Ratings (show detail)
Fun: 3.0
Production: 3.2
Innovation: 2.5
Respondents: 33
Files: Uploader Date
towertrial.zipfinal 3.92 Mbytes atiaxi 2007/04/08 01:09
Final Version
towertrial-rc3.zipfinal 2.94 Mbytes atiaxi 2007/04/07 21:43
RC3 I'd be happy with if this was the last one
towertrial-rc2.zipfinal 2.94 Mbytes atiaxi 2007/04/07 18:20
RC2, Has every feature on my 'must have' list
towertrial-200704071415.png 82.24 Kbytes atiaxi 2007/04/07 18:17
RC2 in action
towertrial-rc1.zipfinal 2.64 Mbytes atiaxi 2007/04/07 13:10
RC1, still not really complete
towertrial-200704042142.png 48.44 Kbytes atiaxi 2007/04/05 01:44
Your mighty arsenal
title.png 278.22 Kbytes atiaxi 2007/04/05 01:43
Bad-ass title screen
towertrial200704022232.png 95.99 Kbytes atiaxi 2007/04/03 02:33
See the skull guy? He chases you!
tower200704011257.png 125.78 Kbytes atiaxi 2007/04/01 16:59
Basic tile engine

Saturday 07 April, 2007

[ atiaxi @ 13:22 ] Please help make sure this works

I just uploaded what I have so far of my game. You have infinite health potions, so it's not really a challenge, but still. If anyone's not busy (ha ha) I'd just like to see if it works on your systems.

My list from the last entry, modified to indicate what I've accomplished:

  1. Keyboard buttons activate on-screen buttons, rather than just the mouse - DONE
  2. Random dungeon generation - DONE
  3. Non-monster sprites - DONE
  4. Stairs up - DONE
  5. Activity log (i.e. hits, misses, etc) - DONE
  6. Spawning monsters - DONE
  7. More variety of items
  8. PC can drop inventory items - DONE
  9. PC can pick things up - DONE
  10. More than 10 items in inventory should be accessible
  11. Filling rooms with random treasure
  12. Monsters drop loot
  13. Game over screen - DONE
  14. Save game - DONE
  15. Load Game - DONE
  16. Character Creation Screen

Friday 06 April, 2007

[ atiaxi @ 20:56 ] Crunch time

At work today I made a prioritized list of things I need to do. I'm listing it here for reference:

  1. Keyboard buttons activate on-screen buttons, rather than just the mouse
  2. Random dungeon generation
  3. Non-monster sprites
  4. Stairs up
  5. Activity log (i.e. hits, misses, etc)
  6. Spawning monsters
  7. More variety of items
  8. PC can drop inventory items
  9. PC can pick things up
  10. More than 10 items in inventory should be accessible
  11. Filling rooms with random treasure
  12. Monsters drop loot
  13. Game over screen
  14. Save game
  15. Load Game
  16. Character Creation Screen
  17. -----

  18. Character viewing screen
  19. Skill Cooldown, consumable items
  20. Character skills
  21. Choices of skills to gain on level up
  22. Better-looking dungeons
  23. Combat animations/effects
  24. Other classes

Everything above the line are things I consider critical to even play the game. I've already worked on some of them, but none are complete. I've got two options at this point: Give up in the face of overwhelming adversity, or

GO FOR IT!

You can probably guess which one I'm trying :)

Thursday 05 April, 2007

[ atiaxi @ 01:46 ] Day N

I forget what day this is. Combat's complete, more or less. Enemies vanish when they die, and there's no clue you're fighting except for the HP drain, but that's fancy stuff that can wait for later while I work on core functionality. I've also got an inventory screen and the ability to equip weapons. Tomorrow: Loot, health potions.

Tuesday 03 April, 2007

[ atiaxi @ 02:34 ] Day 2

Though technically I suppose it's day 3. Anyway, I've got the tile engine pretty much done. Player stats and leveling is pretty simplistic, but also done. I've even got an enemy, but there's no combat so the worst he can do is chase you around. Combat tomorrow!

Sunday 01 April, 2007

[ atiaxi @ 17:02 ] First Break

I'm giving myself breaks when I hit certain milestones. Today's first break milestone was getting the tile engine working. Now, it is! Today's goal is to have the player be able to walk all over the map. This means loading the map from a file, designating certain areas as walk/don't walk, and centering the tilemap on the player.

[ atiaxi @ 00:23 ] Tower of Trials

This is my tentative title for my game. You start at the bottom of the Tower to Heaven to begin the trial of ascension. Once you've entered the tower, the only way... is up!